June 16, 2025 – The PlayStation 5 marked its fifth anniversary just days ago, and Sony Interactive Entertainment has taken the opportunity to outline ambitious plans for its gaming future amid evolving industry challenges. As development costs and timelines continue to skyrocket, game creators face increasing pressure to deliver titles swiftly—a hurdle Sony aims to address head-on with a bold promise to its fanbase.
A key concern among gamers has been the noticeable decline in exclusive titles for the PS5 compared to its predecessor, prompting questions about the platform’s long-term appeal. Addressing this, Hermen Hulst, head of Sony Interactive Entertainment Global Studios, revealed a strategic focus on single-player experiences. “We’re committed to launching at least one major single-player game annually,” Hulst stated, emphasizing quality and timing as priorities.

The term “major” refers to blockbuster projects akin to upcoming releases like Marvel’s Wolverine and Stellar: Heretic Prophet. This year’s highlight, Ghost of Tsushima’s spiritual successor Hokko Mountain’s Ghost, will lead the charge. While Death Stranding 2 looms on the horizon, Hulst clarified that Sony’s pledge centers on first-party studios, though timed exclusives like this third-party title could temporarily fill the void.
Crucially, Hulst’s phrasing—”at least one”—leaves room for surprise. The company hints at flexibility to release multiple high-profile single-player games yearly, a move that could redefine its competitive edge. As the gaming landscape shifts, Sony’s strategy balances innovation with nostalgia, aiming to satisfy both casual players and hardcore enthusiasts craving immersive, story-driven adventures.
With this roadmap, Sony not only acknowledges past critiques but also positions itself as a guardian of traditional gaming values in an era dominated by live-service models. The next five years may well determine whether this dual focus on exclusivity and quality can sustain the PS5’s legacy.